Unity Plugin
Capturing Data

Capturing Data

Learn how to capture profiler data from your Unity project.

Opening the Capture Window

Go to Window > FrameDoctor > Capture to open the capture window.

Capture Settings

Before capturing, configure your settings:

SettingDescriptionRecommended
Frame CountNumber of frames to capture300-1000
Include AssetsCapture asset inventoryEnabled
Include GCTrack GC allocationsEnabled
Deep ProfileEnable deep profilingDisabled (performance impact)

Starting a Capture

  1. Enter Play Mode in Unity
  2. Navigate to the area of your game you want to profile
  3. Click Start Capture in the FrameDoctor window
  4. Play through the scenario you want to analyze
  5. Click Stop Capture when finished

Best Practices

Capture Representative Gameplay

Focus on capturing:

  • Heavy combat scenes
  • Areas with many objects
  • UI-intensive screens
  • Loading sequences
  • Known problem areas

Consistent Test Conditions

For reliable comparisons:

  • Use the same device/hardware
  • Close other applications
  • Capture similar scenarios
  • Use a consistent frame count

Multiple Captures

Consider capturing:

  • Different game areas
  • Various player actions
  • Before and after optimizations